Introducing Gamification in Introductory Programming Courses
Sprache des Vortragstitels:
15th European Conference on Games Based Learning (ECGBL 2021), Brighton, UK, September 23-24, 2021
Sprache des Tagungstitel:
Gamification has developed markedly over the past decade and educational institutions, starting to see its potential, are carrying out research projects introducing gamification to the classroom. Likewise, gamification has also experienced major success in the market of casual language acquisition, with mobile applications such as Duolingo and Babbel using gamification to make learning a new language more engaging. Learning a new programming language is often challenging for students and can be compared to learning a new foreign language. Hence, the authors developed a proof-of- concept for an application adopting the gamification concepts found in the aforementioned language learning apps and plan to evaluate it in an introductory programming course at our university this fall. The proof-of-concept implements game design elements such as rewards, experience points, and achievements and will in later stages also include the element of leaderboards, which have produced promising results in previous research.